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Variants

Use the Variant Management UI to activate and manage Variants within your project. First, ensure that you have the Variant Manager plugin activated to enable this UI. Once you do you'll be able to view the Variant Manager Panel that is divided into four columns. The left column is the list of actors. To tie an Actor to a Variant simply drag the Actor to the Variant in the left column. To unbind an Actor simply right-click it in the list and choose Unbind from the context menu.
The Values panel is located in the right-hand column. Click on a property to view its saved value. The left-hand button allows you to record the current value. If you alter the value the Variant will update the recorded value and store the new value for the property. It won't alter the value in the Level Viewport, but it will be saved to your project. When the Variant is activated, the Variant will have the ability to call the functions that are available to the bound Actor.
Unlike the previous Variant Manager The Variant Manager can capture properties that are revealed by Blueprints. These properties can then be automatically bound to Actors. It is also possible to bind the properties of your actors to Variants. If the Variant is active the property's captured value will match that of the Variant. If the Variant is off the property's recorded values won't be updated.
In the Values panel you'll also be able to see the constraints of the Variant you're currently working on. For instance, if the current Variant is set to 150 BOM, you'll notice that the car's model is also 150% BOM. You can use this information in your user interfaces. You can also toggle between the various trim options available to the Variant.
Variants, like the other components in Unreal can be edited and added to your project. Once you have created the Variant, bind it to an Actor and save it. the Variant Manager can be used to activate the Variant, or to modify the properties of the Actor. To display the Variants within your interface you can make use of thumbnail images.